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YOU WILL LIKE IT! ============================================================================== Last Updated 6/13/97 ============================================================================== _______________________________________ /\___The_Original_Tekken_3_Moves_List___\ \/______________________________________/ /`0b. /`0b. qoooooooooo.qoooooooo. /``d00p /``d00p qoooooooo.qoob qoob / q000000000b q0000000b q00b d00p q00b d00p / q0000000b q000b. / q00b \/__/ q00b__/ q00b___// q00bd00p / q00bd00p \ q00b___/ q0000b. q00b \ q00b \ q00000 \ q0000p. \ q0000p. \ q00000 \ q00000000000b \ q00b \ q00b/ \ q00bq00b. \ q00bq00b. \ q00b/ \ q00bq0000000b \ q00b \ q0000000b q00b `q00b. q00b `q00b. q0000000b q00b. `.q000b \ q00b \ q0000000b q00b `q00b q00b `q00b q0000000b q00b`. `q00b \ q00b \/________//___/`./___/\/___/`./___/\/________/ q00b `./___/ \ q00000000000000000p doooooooooob. d000000000000000000b \ q000000000000000p q0000000000000b / d000000000000000000b \/_______________/ q00000000000000b |/___________________/ / q000p / q0000b \ / /__/ .q000b \/___/ `q0000000b / q00000000b REVISION 0.15 / / /q0000b d000b__/__q000ob d00000000000000p d00000000000000p / q000000000000p / / / \/____________/ _______________________________________ /\_____________Ben_Cureton______________\ \/______________________________________/ This movelist... all the work and effort put into it... is dedicated to Amy Evernham. An unfortunate loss to all of us... Amy will be missed... Amy Evernham was a great person. In the short time I got to know her.. she never ceased to make me laugh. Always keeping #Tekken3 alive with her wit and sense of humor, Amy was never intimidated by "the guys". We miss you Amy... -Ben Cureton- ============================================================================== POWERED BY NAMCO... ============================================================================== tragic is: tragic@toxic.net (Ben Cureton) ---------- ---------------- ------------- Special Thanx to Galen Komatsu (gkomatsu@hawaii.edu) for the awesome layout and design. Be sure to check out his Tekken 2 Project! It's awesome! =) Most all moves have been checked and double checked. However, being that there are TONS of moves in Tekken 3, we are sure we missed confirming a few. Also, a lot of moves were compiled from the various other FAQs out there and we want to make sure to acknowledge all the writers, especially the #tk3 boys, who put their hard work into making great resources for all Tekken 3 players. This is not meant to be another FAQ. It's purpose is to be a basic moves list of all known moves in Tekken 3, and provide hit ranges and damage info as well. Don't forget to contribute... Your help will not go unnoticed. =) ============================================================================== ******************* *TABLE OF CONTENTS* ******************* : Legal : Currently in this List : Updates From Rev. "X.X" : How to Read this List - Abbreviations - Understanding the Layout - Understanding the String Grid : Basic Arts - Standing - While Knocked Down : Regular Characters - Yoshimitsu - King - Paul Phoenix - Forest Law - Hwoarang - Jin Kazama - Ling Xiaoyu - Lei Wulong - Nina Williams - Eddy Gordo : Time Release Characters - Kuma/Panda : Credits - T.O.T.K.3.M.L. Team (#Tekken3) - General - Opposition - NAMCO(R) ============================================================================== ******* *LEGAL* ******* Entire Contents (C)1997 Ben Cureton. All Text (C)1997 Ben Cureton. All rights reserved. Reproduction in whole or part without the express written permission of Ben Cureton is prohibited. Ben Cureton has made every effort to determine that the information contained in this List is accurate. However, Ben Cureton makes no representation or warranty with respect to the fullness, accuracy, or completeness of the contents. This List may be redistributed ONLY in its entirety by electronic format for recreational usage, provided no monetary value is charged (except to cover paper and staple costs). In other words... This List was/is designed for all the people on the internet who need accurate information on Tekken 3. It is also supposed to be FREE! If you want to use any of this information in your magazine, web page, strategy guide(s), or any other form of media, electronic or printed, and wish /plan to receive monetary compensation, make SURE you get my permission (we can probably work something out). Tekken 3 and all characters are (C)1996-1997 Namco(R) Ltd. All rights reserved ============================================================================== ::Currently in this List:: o Basic Arts o Special Arts o Chain-Hit Strings (Any Known) o Reversals o Throws o Multi-Part Throws (Links) o Escapes/Reversals/Counters o Hit Ranges For All Moves o Time Release Characters (Any Known) ::Updates From Rev. 0.12:: x Hit Ranges Updated/Corrected x Gun Jack Added x Brian Fury Added x Heihachi Added x Ogre 2 Added ============================================================================== *********************** *HOW TO READ THIS LIST* *********************** ::Abbreviations:: -Command- f - tap forward F - hold forward b - tab back B - hold back u - tap up U - hold up d - tap down D - hold down d/f - tap down and forward D/F - hold down and forward d/b - tap down and back D/B - hold down and back u/f - tap up and forward U/F - hold up and forward u/b - tap down and back U/B - hold up and back QCT - quarter circle toward (d,d/f,f) QCB - quarter circle back (d,d/b,b) HCT - half circle toward (b,d/b,d,d/f,f) HCB - half circle back (f,d/f,d,d/b,b) left punch = 1 (O) (O) 2 = right punch left kick = 3 (O) (O) 4 = right kick FC - full crouch (must be in full crouching animation) N - neutral (no direction pressed on the joystick) RN - while running WS - while standing/rising from a crouch SS - side step + - do moves on either side(s) of + together ~ - immediately followed by... [ or ] - you have a choice of which way to continue the move #X - pause for X amount of time = - next part of sequence < - less than > - greater than * - no info yet @ - signifies a pause point in a string (%XX%) - signifies a throw escape (BK) - back towards enemy ? - this move has yet to be confirmed ALL - 1+2+3+4 f-throw - will only throw standing opponents from the front b-throw - will only throw standing opponents from behind g-throw - will only throw opponents on the ground d-throw - will only throw ducking opponents rs-throw - will only throw opponents from the right side ls-throw - will only throw opponents from the left side link - a continuation of a multi-part throw -Level- l - move hits low range (D/B to block) m - move hits mid range (B to block) h - move hits high range (B to block) L - move hits low range and downed opponents (D/B to block) M - move hits mid range and downed opponents (B to block) H - move hits high range and downed opponents (B to block) ! - move is unblockable {!} - move is unblockable and hits downed opponents -Damage- Damage is based on a point system. Each energy bar has 140 points of energy by default. Each number under the "Damage" category signifies how much energy will be subtracted from the opponents energy bar if it connects. (Energy bar settings may be set differently in your local arcade) ::Understanding the Layout:: Command Level Damage Move Name d/b,1+2 f-throw 5 Ultimate Tackle f,f+3,4,4 mmh 20,15,25 Jumping Triple Kick Command will tell you exactly how to perform the move. Level will tell you where the move hits. Damage will tell you how much damage the move will inflict. Move Name will tell you what the move is called. ::Understanding the String Grid:: _______________ ___ | | | | | | | | | | C | | ___ | C | ___ | | B |---| E | read as: | |-->|___|-->| | :Possible Combinations: | A | | D | | ___ | B | ___ | E | - ABCE | |___|___|___| | |-->|___|-->| |-->|___| - ABDE | | | | A | ___ | D | - AF | | F | |___|-->| | |___| |___|___________| | F | |___| *Note*: ONLY boxes sharing a vetical edge may be linked together! ============================================================================== ************ *BASIC ARTS* ************ ::Standing:: B - - Block High/Mid Attacks D/B - - Block Low Attacks F - - Walk Forward D/F - - Crouch Walk B - - Walk Backwards d - - Duck D - - Full Crouch (FC) f,f - - Dash b,b - - Back Dash f,f,f - - Run (RN) = b - - Stop Running = 1+2 m * Headlong Dive = N - * Tackle (after running less than 4 character lengths) = N m * Shoulder Ram (after running 4 or more character lengths) = N L * Running Stomp (after running 4 or more character lenghts while opponent is on ground) [u~N or d~N] - - Side Step (SS) 1 - - 1+3 Throw Escape 2 - - 2+4 Throw Escape [u/b or u or u/f] - - Low Jump [U/B or U or U/F] - - Mid Jump ALL - - Chi Charge f+1+3 - * Reversal Counter f+2+4 - * Reversal Counter (use f+1+3 if a left limb was reversed, f+2+4 if a right limb was reversed) 2+4 - - Tackle Pushaway d+1+2 - - Tackle Reverse 1 - - Tackle Punch Block 2 - - Tackle Punch Block (1 is a right punch is first, use 2 if a left punch is first) ::While Knocked Down:: d+4 l * Lightning Kick [~1 or ~2 or ~3 or ~4] - - Quick Recovery (must press either button right as your character hits the ground) 1 - - Side Roll = u - - Stand Up = 3 L * Low Kick Rise Up = 4 m * Side Kick Rise Up = f - - Forward Roll = 3 L * Low Kick Rise Up = 4 m * Side Kick Rise Up = ~f+1+2 m * Headlong Dive = b - - Backward Roll = 3 L * Low Kick Rise Up = 4 m * Side Kick Rise Up = ~f+1+2 m * Headlong Dive = ~b+3+4 m * Rising Ground Attack 2 - - Stand Up 3 L * Low Kick Rise Up 4 m * Side Kick Rise Up f - - Forward Roll = ~f+1+2 m * Headlong Dive b - - Backward Roll = ~f+1+2 m * Headlong Dive = ~b+3+4 m * Rising Ground Attack ============================================================================== ******************** *REGULAR CHARACTERS* ******************** ============================================================================== *Yoshimitsu* ::Special Conventions:: SDP - Sword Debate Position ::Special Arts:: f+2 h * Backhand d/f+1,2 mh * Uppercut-Backhand = D/B+2,2,2,2,2,2 mmmmmm * Stone Backhand Follow 2,3 hh * PK-Combo 2,d+3 hL * PK-Low-Combo 3,4 hm * Zig Zag f,f+2 m * Sword Run Through d/f+1,1,1,1 mhhm * Quick Elbows B+1,1,1,1,1,1 hhhhhh * Stone Fists D/B+2,2,2,2,2,2 mmmmmm * Stone Backhands D/B+3,3,3,3,3 Lllll * Spinning Low Kicks = f+4 m * Front Kick f,f+3+4 m * Shark Attack = 1+2 m * Dive Bomb-(BK) = 3+4 m * Launch Kick f,f+1+2 m * Dive Bomb-SDP SS+3+4 - - Sword Debate-SDP f,f+4 m * Lunging Knee 4,4,4 hhh * Triple Roundhouses FC,d/f+3 L * Lunging Sweep u/f+3+4 M * Poison Wind = b+1~1~1 hhh * Mini Backhands = u/f+3+4 M * Poison Wind = 4,D/B mM * Flip Kick-Delay Sword 4~3 m * Launch Kick d+3+4 - * Sit = [F or B] - - Teleport (if close to opponent, Yoshi will teleport behind) (if away from opponent, Yoshi will appear facing away from opponent) = 4 m * Launch Kick = 2 m * Stone Backhands = D - - Sit w/ No Health Gain B+3+4 - -8 Quick Side Step d/b+1 {!} * Sword Slice = N,D/B - - Delay = N {!} * Sword Slice (at ONLY 6 1/2 hops, sword will take off 100%) b,b,1 ! * Sword Impale = 1 ! * Spinning Death Sword = b,b - - Cancel Spin Sword FC,d/b,b+1 ! * Sword Sweep U/F+1+2 ! - Helicopter Leap = d ! * Helicopter Down-Slash U/F+1+2,B ! * Behind Heli Down-Slash d+1+4 ! 60 (-60) Standing Suicide = B+1,1,1... ! * Spinning Suicide f,f+1+4,N - - Fake Suicide f,F+1+4 ! * Turning Suicide = f,f ! * Second Stab u+1+2 {!} * Pogo Sword Ride = [u or u/f] {!} * Pogo Bounce = f,f {!} * Pogo Rush = 4 m * Kangaroo Kick B+1+2 - * Death Pose = [1 or 2 or 3 or 4] ! * Death Breath f,f+3,1 m{!} * Lunge Kick/Sword Slash d,d/f,f+1 !{!} * Double Front Slice ::Throws:: 1+3 f-throw * Jumping Body Slam 2+4 f-throw * Jaw Smash QCB+1+2 f-throw (%1+2%) * Jumping Body Press SDP [1+4 or 2+3] f-throw * Life Siphon = F - * Live Give [1+3 or 2+4] b-throw * Spinning Missle Press [1+3 or 2+4] rs-throw * Clonimitsu (heh) [1+3 or 2+4] ls-throw * Flying Cartwheel ::Strings:: _____________________________ | | | | @ 1 | --> h h m h ! | |_________________| 4,4,2,2,1 | | | | | | 4,4,2,2 | | | | --> h h m h h l m{! !}! | | | | | 4,4,2,2,4,4,1,1,1,1 | @ | | 1,1,1 | |___________| | | | --> h m m h h l m{! !}! | | | 4 @ 4,1 |_______| 1,2,1,4,4,4,1,1,1,1 | | | | | | | | | | | | --> h h h h h l m m | | | | | 3+4 | 4,4,2,2,4,4,1,3+4 | | @ | @ | | | | | | | --> h m m h h l m m | 1,2,1 @ 4 |___|_____|_______| 1,2,1,4,4,4,1,3+4 | | | | | | | | @ 2,2,2 @ 4 @ 1,1 | --> h m m h m m m m{!}! |_______|___|_______|___|_____| 1,2,1,4,2,2,2,4,1,1 ============================================================================== *King* ::Special Arts:: 1,2 hh * 1-2 Punches 1,2,1 hhm * 1-2 Punches-Uppercut 2,1 hm * Jab-Uppercut 1+2 m * Uppercut-(BK) = ~1 m * Backhand d/f+1 m * Stun Elbow d/f+2 m * Mid Elbow Swipe f,f+4 m * Convict Kick 3+4 m * Delayed Drop Kick f,f+3+4 m * Drop Kick RN+3+4 m * Satellite Drop Kick b+4 h * Turnaround Kick-(BK) SS+2 h * Straight Arrow SS+3+4 h * Flying Cross Kick b+[1+3 or 2+4] - * High/Mid Kick Reversal [d+ or FC][1+4 or 2+3] - * Low Kick Attack Halt u/f+1+2 m * Knuckle Bomb U/F+2+4 M * Elbow Drop U/F+3+4 M * Knee Drop f,f+2 m * Middle Smash WS+2 m * Rising Uppercut FC,d/f+2 m * Dynamite Upper FC,d/f+1 L * Ankle Smash d+1,N+2 mm * Low Left-Uppercut f,f+1+2 M * Flying Cross Chop [D+3+4 or FC,d/f+4] L * Ali Kick = 2 m * Ali Kick-Middle Smash = 4,4 LL * Ali Kicks-Middle Smash (if counter hit) - - = 4,2 Lm * Ali Kick to Smash = 4,4,2 LLm * Ali Kicks to Smash = 4,4,4,4 LLLL * Ali Kicks (5 total) D+1+2 M * Elbow Sting d/f+3+4 M * Frankensteiner Flip f+2+3 m * Shoulder Smash f,N,d,d/f+1+2 m * Double Bash f,f,N+1+2 - - Offensive Push (BK) 1+2 ! * Medium Jaguar Lariat (BK) 1+4 {!} * Moonsault Body Press 1+4 {!} * Moonsault Body Press F+1+2 ! * Jaguar Impact ::Throws:: 1+3 f-throw * Jumping DDT 2+4 f-throw * Suplex d/f+3+4 (close) f-throw * Frankensteiner-Throw d/b+1+2 f-throw (%1+2%) * Figure-4 Leg Lock d/b,d/b+1+2 f-throw (%1+2%) * DDT f,HCT+1 f-throw (%1%) * Giant Swing d/b,f+1+2 f-throw (%2%) * Tombstone Piledriver D+1+3 d-throw (%1+2%) * Powerbomb d/f+2+3 f-throw (%2%) * Coconut Crush QCB+1+2 f-throw (%1+2%) * T-Bone Powerbomb FC,1+2 f-throw (%2+4%) * Ultimate Tackle = 1,2,1,2,1 link (%1+2%) * Face Punches = 1,2,1,1+2,3+4 link (%1+2%) * Face Punches-Breaks = 3+4,1+2 (timing) link * Super Breaks f,f,N+2 L * Grand Smash (if counter hit) - - = 1+2 link (%3+4%) * Backbreaker = 1+2,u,d,N,3+4 link (%3+4%) * Powerbomb QCT+1 f-throw (%3+4%) * Jaguar Driver = 1+2 link * Face Buster = 1+2,3,4,1+2 link * Boston Crab F,D/F+1+3 f-throw (%1%) * Reverse Arm Clutch F,D/F+2+4 f-throw (%2%) * Reverse Arm Clutch = 2,1,1+2 link (%1%) * Backdrop = 3+4,1+2 link (%1%) * German Suplex = 1,2,3+4 link * Powerbomb = 2,1,3,4 link (%1%) * Giant Swing = 3,1,2,3+4,ALL link (%2%) * T-Bone Powerbomb = 2,2,1+2 link (%2%) * Cannonball = 3+4,1+2,1+2+4 link (%2%) * Manhattan Drop = 1,2,3+4,1+2 link * Super Freak = 2,1,3,4 link (%1%) * Giant Swing = 3,1,2,3+4,ALL link (%2%) * T-Bone Powerbomb = 1,2,3+4 link (%1%) * Powerbomb = 2,1,3,4 link (%1%) * Giant Swing = 3,1,2,3+4,ALL link (%2%) * T-Bone Powerbomb F,D/F+2+3 f-throw (%2%) * Standing Achilles Hold = 1,2,3,1+2 link (%1%) * S.T.F. = 1+2,3,1,1+3 link (%2%) * Scorpion Death Lock = 1+2,1,3,1+2 link (%1+2%) * Indian Death Lock = 1,3,4,1+2,3+4 link * Romero Special f,N,d,d/f+1+4 f-throw (%1%) * Arm Hyperextention = 1+2,1+2 link (%1%) * Double Arm Break = 2,1,1+2+3 link (%1+2%) * Chicken Wing Face Lock = 2,1,3,1+2+4,1+2+4 link (%1%) * Dragon Sleeper = 1+3,3+4,2+4,1+2,ALL link (%2%) * Rolling Death Cradle = 1+2,4,2+4 link (%2%) * Reverse DDT = 4,3,4,3+4,1+2 link * Arm Crucifixtion d/f+1+2 f-throw (%1+2%) * Reverse Full Nelson d/f,d/f+2+4 d-throw (%2%) * Reverse Full Nelson SS+2+4 f-throw (%1+2%) * Reverse Full Nelson (if SS+2+4 grabs from side, Cannonball will be first throw) (during SS+2+4, B will cancel the throw attempt) = 2,2,1+2 link * Cannonball = 1,2,3+4 link (%1%) * Powerbomb = 2,1,3,4 link (%1%) * Giant Swing = 3,1,2,3+4,ALL link (%2%) * T-Bone Powerbomb = 3+4,1+2,1+2+4 link (%2%) * Manhattan Drop = 1,2,3+4,1+2 link * Super Freak = 2,1,3,4 link (%1%) * Giant Swing = 3,1,2,3+4,ALL link (%2%) * T-Bone Powerbomb b+1+2 f-throw * Irish Whip = 1+3 link (%1%) * Spin-Let Go = 2+4 link (%2%) * Quick Slam = 1+2 link (%1+2%) * Turn Around-Let Go = 3+4 link (%3+4%) * Spinning Ground Smash 1+3 b-throw * Half Boston Crab 2+4 b-throw * Cobra Twist b,f+1+2 b-throw * Octopus Slam [1+3 or 2+4] rs-throw * Atomic Drop [1+3 or 2+4] ls-throw * Power Backbreaker Face Up/Feet Towards: d/b+1+3 g-throw (%3+4%) * Mini Swing d/b+2+4 g-throw (%2%) * Crotch Headbutt D/B+2+4 g-throw (%1+2%) * Figure Four Face Down/Feet Towards: d/b+[1+3 ot 2+4] g-throw * Half-Boston Crab Face Up/Feet Away: d/b+[1+3 or 2+4] g-throw * Chicken Wing Face Down/Feet Away: d/b+[1+3 or 2+4] g-throw * Arm Crucifiction Face Up/Side: d/b+[1+3 or 2+4](left) g-throw (%1%) * Mini-Romero Special d/b+[1+3 or 2+4](right)g-throw (%2%) * Camel Clutch Face Down/Side: d/b+[1+3 or 2+4] g-throw - Flip Over ::Strings:: ___________________________________ | | | | | | | | | | | | | | --> h h m m m L L L m h | | | 2 @ 4,4,4 @ | 3 | 1,2,1,1,2,4,4,4,1,3 | | | | | | | | | | | | | | --> h h m m h m L L m h | | |___|_________| 1 |_____| 1,2,1,1,3,3,4,4,1,3 | | | | | | | | | 1,2,1 @ 1 | | | | | | --> h h m m m L L L m M | *1 | | | | | | | 1,2,1,1,2,4,4,4,1,1 | | | | | 4 | | 1 | | | | 3,3 | 4 | | | | --> h h m m h m L L m M | | | | |___|___|_____| 1,2,1,1,3,3,4,4,1,1 | | | | | | | | | | | | | 3 | 2 | 1+2 | --> h h m m h m L L L ! |_______|___|_____|___|___|___|_*2__| 1,2,1,1,3,3,4,3,2,1+2 *1 all strings can be started with the second hit by holding f (ie. f+2,1,1..) *2 can be broken like a regular powerbomb ============================================================================== *Paul Phoenix* 1,2 hh * 1-2 Punches 2,3 hh * P-K Combo 2,D+3 hL * P-DK combo 1,D+4 hl * Reverse P-DK combo F+2,3 hh * Quick PK combo F+1+2 m * Overhead Shot F+1+4 m * Sidestep-Shoulder Ram u/f+3,4 mm * Double Hop Kick d+4,2 lm * Sweep-Elbow QCT+2 m * Death Fist QCT+1 h * Crouching Elbow Dash d+1 m * Tile Splitter = 2 m * Death Fist = 4,2 lm * Sweep-Deathfist d+2(fallen opponent) L * Ground Punch f,f+4 M * Roll Kick f,F+2 m * Flash Elbow FC,d/f+2 m * Stone Elbow = 1 m * Hazakura Ponken = 2 L * Hazakura Tekki QCB,N - - Back Step = 1 m * Super Tile Splitter = 2 m * Super Hammer Palm = 3,2 Lm * Low Kick-Stone Elbow = 1 m * Hazakura Ponken Follow = 2 L * Hazakura Tekki Follow f,f+3,4 mm * Double Hop Kick = 4 h * Hop Kick Finish(High) = d/f+4 m * Hop Kick Finish(Mid) = [d or d/b]+4 l * Hop Kick Finish(Low) D#3 - - Taunt = U+2+3+4 M * Flubbed Flip Kick B+1+2 ! * Burning Fist ::Throws:: 1+3 f-throw * Shoulder Throw 2+4 f-throw * Arm Throw b+2+3 f-throw (%2%) * Foot Launch f,f+1+2 f-throw (%1+2%) * Shoulder Ram D/F+1+2 f-throw (%1+2%) * Face Smash D/B+1+2 f-throw (%2+4%) * Ultimate Tackle = 1+2 link * Arm Bar = 1,2,1,1+2 link (%1+2%) * Ultimate Punch-Arm Bar = 1,2,1,2,1 link (%1+2%) * Ultimate Punches = D+2,1,1,N+4,1,1+2 link * Ultimate Choke [1+3 or 2+4] b-throw * Hip Toss [1+3 or 2+4] rs-throw * Trip, Shoulder Toss [1+3 or 2+4] ls-throw * ??? Anyone? ??? ::Strings:: _____________________________ | | | | | @ 2,1,2,1 @ 4,2,1 | --> h h m h m h h l m m | |_________|___________| 1,2,3,2,1,2,1,4,2,1 | | | | | | 1,2,3 | @ 4,2,1 @ 4,2,1 | --> h h m m l m h m L m | @ 1 |_______|_______| 1,2,3,1,4,2,1,4,2,1 | | | | | | @ 2 | --> h h m m m |_______|_____|_______________| 1,2,3,1,2 ============================================================================== *Forest Law* ::Special Arts:: 1,2 hh * 1-2 Punches 1,1,1,1,1 hhhhh * Rapid Left Punches = 2,2(after 1-4 1's) hh * Double Knuckle = 2,F+2,2 (same) hmh * Dragon Knuckle Combo FC,3 L * Dragon Low d/f+3 m * Step-In Middle Kick 3,3 hh * Multi Kick Starter = 3 h * Finish High Kick = 4 m * Flip Kick Finish = f+3 m * Feint Middle Kick = 4 m * Roundhouse Finish d+3,3 lh * Low Kick-High Kick = 4 m * Flip Kick Finish = 3 h * Side Kick = 4 m * Flip Kick Finish = 3 h * Side Kick = 4 m * Flip Kick Finish = f+3 m * Feint Middle Kick 2,F+2,2 hmh * Dragon Knuckle Combo 2,2 hh * Double Knuckle FC,d/f,d,d/f+3 L * Dragon Slide RN+3 m * Dragon Slash 4,3,4 hhh * Spinning Kick Combo FC[U/B or U or U/F]+4 m * High Flip Kick FC[u/b or u or u/f]+4 m * Low Flip Kick FC[u/b or u or u/f]3+4 M * Somersault Drop 4,u+3 hm * Roundhouse-Flip Kick FC,3,4 Lm * Low Kick-Flip Kick [d or FC]+4,3 lm * Side Kick-Flip Kick d/f+4,3 mm * Frontkick-Flip Kick WS+3,4 hm * Twist Kick-Flip Kick WS+4,3 mm * Frontkick-Flip Kick [d+ or FC]2,3 lm * Low Punch-Flip Kick 3,4 hm * Highkick-Flip Kick [u/b or u or u/f]+3,4 hm * Jump Side-Flip Kick 3+4 m * Quick Flip Kick = 3 m * Quick Double Flip Kick d/b+4 l * Dragon Tail d+3+4 Mm * Backflip Rush-Pop Up D+3+4 M * Backflip Rush-Laydown (the Backflip Rush only hits on ground when Law is (BK)...) b+2,3,4 mlm * Rave Forward Rush b+1,2,1 mmm * Fists of Fury f+2~1 m * One Inch Punch (hehe) d/b+2,4 mM * Backhand-Backflip (BK) [1 or 2] m * Turn Around Punch SS+3+4 lh * Double Dragon Kicks FC,[u/b or u or u/f] 4 m * Front Flip-Front Kick b+1+2 (as counter) - * High Punch Reversal = 1 m * Turn Around Punch b+1+2 - - Bruce Lee Stance = 1 m * Fatal Backhand b+[1+3 or 2+4] - - High Attack Halt [d+ or FC][1+3 or 2+4] - - Low Attack Halt d/b+[1+3 or 2+4] - - Low Attack Halt d/b+1+2 ! * Dragon Fang = u,u - - Dragon Cancel ::Throws:: 1+3 f-throw * Leg Grab Takedown 2+4 f-throw * Crazy Bruce Lee Punch f+2+3 f-throw (%1%) * Dragon Dive d/f+1+2 f-throw (%1+2%) * Chastisement Punch = 1,2,1+2 link 35 Bulldog f,f+3+4 f-throw (%1+2%) 25 Dragon Knee [1+3 or 2+4] b-throw 45 Throat Punch [1+3 or 2+4] rs-throw * Dragon Crotch Punch [1+3 or 2+4] ls-throw * Headlock-Head Kick ::Strings:: ____________________________________ | | | | | | | | | | | | --> m h h h m l m h h m | | | | | 4,3,4 | d/f+1,2,2,1,3,3,3,4,3,4 | | | | | | | @ 2,2,1 @ 3,3,3 @ | | --> m l m h m l m h h m | | | | |_______| d/f+1,3,2,2,3,d+3,3,4,3,4 | | | | | | | | | | | | --> m h h h m l m h l m | d/f+1 |_______|_________| | 4,4,4 | d/f+1,2,2,1,3,3,3,4,4,4 | | | | | | | | | | | | --> m l m h m l m h l m | | | | |_______| d/f+1,3,2,2,3,d+3,3,4,4,4 | | | | | | | @ 3,2,2 @ 3,d+3,3 @ | | --> m h h h m l m h l m | | | | | 3,4,4 | d/f+1,2,2,1,3,3,3,3,4,4 | | | | | | | | | | | | --> m h h h m l m h l m |_______|_______|_________|__|_______| d/f+1,3,2,2,3,d+3,3,3,4,4 ============================================================================== *Hwoarang* 1+2 - - Torso Change 3+4 - - Stance Change ::Special Conventions:: RFS - Right Foot Foward Stance LFS - Left Foot Forward Stance RFL - Right Flamingo LFL - Left Flamingo ::Special Arts:: Any Forward Stance: 1,2 hh * 1-2 Punches f,N,d,D/F - - Crouch Dash = 2 m * Psuedo Wind Godfist = 3 - - LFL = 3~3 m * Stabbing Side Kick = 4 m * Wing Blade d+3 l * Shin Kick d+4,4 lh * Bird Hunter d/f+1+2 m * Body Blow d/f+3,4 mm * Double Sidekicks d/f+4 m * Toe Kick d/b+4 L * Trip Up Kick = 4 m * Crushing Axe Kick [u or u/b+3] h * Hopping Sidekick u/f+3,4,3 mmh * Hunting Hawk WS+3 h * Rising Crescent WS+4 m * Toe Kick WS+4~4 mM * Stomping Axe Kick d/b+3+4 {!} * Hunting Heel = B - - Heel Cancel [FC or d+][1+3 or 2+4] - - Low Attack Counter d/b+[1+3 or 2+4] - - Low Attack Counter Left Foot Forward Stance [LFS]: 1,2,3 hhm * 1-2 Punch to Side Kick 1,2,4 hhm * 1-2 Punch to Jump Kick 3~4 hm * Flying Eagle 4,3 hm * High Kick-Roundhouse 1,1,3,3 hhlh * 2-Punch-2-Kick Combo 2,3 hm * Cross-Side Kick 2,4 hm * Cross-Jump Kick 3,3 hm * Left Kicks = 3 m * Many Kicks Starter = 3 h * Machine Gun Kicks = 4 h * RFL = 4,4 hm * Butterfly Combo = 4 h * Spin Kick-RFL = 4,4 hm * Spin Kicks-RFS = d+3 l * Low Kick = 4 h * Right Kick-RFL = 4,4 hm * Right Kicks 4,4,~F hh * Right Hook Kicks-RFS 4,4,4 hhh * Hot Feet = 3 l * Low Kick = 4 h * Hot Foot High Kick = ~B - - RFL f+2 m * Right Spinfist-RFS = ~F - - LFS f+3 - - LFL = 3 m * Stabbing Side Kick f,f+3 h * Crecent Kick-RFS f,f+4 h * Super Kick-(BK)+RFS RN+3 m * Sky Blade b+2 h * Backfist b+4 h * High Kick-RFS Right Foot Forward Stance [RFS]: 1,1 hh * Left Jabs 3,3 lh * Teaser Combo 3~4 h * High Roundhouse 4,3 hM * Chainsaw Kick 4,4 hh * Double Hook Kicks f+3 h * Left Hook Kick-LFL = f+3 m * Axe Kick-LFS = 3,3,3 mmh * Machine Gun Kicks-LFS = 3,3,4 mmh * Kicks-Spin Kick-RFL = 3,3,4,4 mmhm * Left Kicks-Changeup = b+3 h * Side Roundhouse-LFS = d+3 l * Shin Kick-LFS = 4 l * Bad Dancer f+4 - - RFL = ~4 h * Lifting Leg f,f+3 mh * Jump Left Roundhouse f,f+4,3 mh * Screw Kick b+3 h * High Kick-RFS b+4 h * Right Step Roundhouse Left Flamingo Stance [LFL]: 1 h * Left Jab 2,2 mh * Spinfist, Right Jab 3,3 mm * Lefty Kicks = 3 h * Machine Gun Kicks = 4 h * Spin Kick-RFL = 4,4 hm * Changeup Combo-RFS 4 h * Spin Kick-RFL f+3 m * Axe Kick-RFS b+3 h * Left Step Roundhouse d+3 l * Shin Kick d+4 l * Right Leg Sweep 1+4 ! * Power Blast = b,b - - Cancel Right Flamingo Stance [RFL]: 1 m * Left Spinfist-LFS 2 h * Jab-RFS 3 h * Spin Kick-LFS 4 m * Side Kick-RFS f+4 m * Axe Kick d+3 l * Left Leg Sweep-LFS d+4 l * Low Kick ::Throws:: 1+3 f-throw * ? 2+4 f-throw * ? f,f+2 f-throw (%2%) * Jaw Breaker QCB+3 f-throw (%1%) * Boot To Head d,D/B+1+3 f-throw (%1+2%) * Trip Takedown [1+3 or 2+4] b-throw * Reverse Jumping Death [1+3 or 2+4] rs-throw * Foot In Face [1+3 or 2+4] ls-throw * 5-Strike Combo ::Strings:: >From LFS ___________________________ | | | | | @ 3,4,4 @ 4,4,3 | --> * * * * * * * * * * | f+3,2,2,3 |_______|_______| f+3,2,2,3,3,4,4,4,4,3 | | | | | @ 4,3,4 @ 4,3,3 | --> * * * * * * * * * * |___________|_______|_______| f+3,2,2,3,3,4,4,4,4,3 >From LFL _________________________ | | | | | 2,2,3,4 @ 3,4,4 @ 4,4,3 | --> m h h l m m l h m h |_________|_______|_______| 2,2,3,4,3,4,4,4,4,3 >From RFL _________________________ | | | | | 1,2,3,4 @ 3,4,4 | 4,4,3 | --> * * * * * * * * * * |_________|_______|_______| 1,2,3,4,3,4,4,4,4,3 ============================================================================== *Jin Kazama* ::Special Arts:: 1,2 hh * 1-2 Jabs 1,2,3 hhm * Shoot The Works = 4 m * Standing Axe Kick = F+4 m * Rising Front Kick f+2 m * Overhead Shot f+3 h * Side-Step Roundhouse d/f+1,2 mm * Low Jab, Overhead Shot 1,1,2 hhm * Shining Fists 1,2,2 hhh * Devil Fists WS+1,2 mm * Twin Pistons f,f+2 m * Stomach Rush SS+2 m * Tooth Fairy f,N,d,d/f - - Crouch Dash = 1,3 mm * Thunder Godfist-Kick = 1,4 mL * Thunder Godfist-Sweep = 2 h * Wind Godfist = 4,4 Lm * Hell Sweep, Roundhouse b,f+2 m * Rising Swipe Stun = 1,D+2 mm * Elbow, Uppercut = 1,2 mm * Elbow, Stomach Rush f+4 m * Knee B+4 h * Arching Roundhouse f,f+3 m * Axe Heel Kick [WS or d/f+]4,4 mm * Double Axe Kick d+3+4 m * Can Can Kicks b+[1+3 or 2+4] - * Reversal RN+3 m * Sky Foot Slice 4~3 M * Crushing Kick u/f+2+4 M * Bounce Back Pounce [u or u/f]+4,4,4,4 mLLm * Jumping Kick Combo 1+4 lh * White Heron Starter = 2 h * Backhand = 4 m * High Kick Finish = D+4 L * Sweep Finish b+1+2 - - Electric Guard b+1+4 ! * Power Uppercut B+1+4 ! * Super Power Uppercut ::Throws:: 1+3 f-throw * Holding Kicks 2+4 f-throw * Arm Breaking Hip Toss QCB+1+3 f-throw (%2%) * Wrist Takedown f,f+1+2 f-throw (%1+2%) * Stonehead d/f+2+3 f-throw (%2%) * Strike of Mother [d/b+ or FC]1+2 f-throw * Ultimate Tackle = 1+2 link * Arm Bar = [12121 or 21212] link (%1+2%) * Face Punches = 1,2,1,1+2 link (%1+2%) * Punches-Arm Bar [1+3 or 2+4] b-throw * Spinning Arm Breaker [1+3 or 2+4] rs-throw * Arm Break-Toss [1+3 or 2+4] ls-throw * ??? ::Strings:: _____________________________________ | | | | | | | | | | | 1,2,1 | --> h h h h h m l h m h | | 2,2 @ 3,4 @ 4 |_________| f,f,N,2,1,2,2,3,4,4,1,2,1 | | | | | | | | f,f,N,2,1 | | | | 3 @ 2,1 | --> h h h h h m l l m ! | |_____|_____|___|___|_____| f,f,N,2,1,2,2,3,4,4,3,2,1 | | | | | | | @ 4,4 @ 2,4 @ 3 @ 2,1 | --> h h m m m m l m ! |___________|_____|_____|_____|_______| f,f,N,2,1,4,4,2,4,3,2,1 | | | | | | | | | @ 2 @ 1,2 | --> h h m h l h h m m m | | | |___|_____________| 3,2,4,3,1+4,2,2,1,2 | | | | | | | 3,2 @ 4,3 @ 1+4,2 | @ 3 | --> h h m h l h h m m | | | @ 1 |_____________| 3,2,4,3,1+4,2,1,3 | | | | | | | | | | @ 4 | --> h h m h l h h m l |_____|_____|_______|___|_____________| 3,2,4,3,1+4,2,1,4 | | | | | | | | | | | | @ 3 | --> h h m l m m l h h m m | | | @ @ 1 |_____| b+2,4,4,4,4,2,1+4,2,1,3 | | | | | | | | @ 4 @ 4,4,2 @ 1+4,2 | @ 4 | --> h h m l m m l h h m l | b+2,4 | | | |___|_____| b+2,4,4,4,4,2,1+4,2,1,4 | | | | | | | | | | | 3+4 | --> h h m l m m l h h m m | |___|_______|_______|_________| b+2,4,4,4,4,2,1+4,2,3+4 | | | | | | | | @ 2 | --> h h m m m | @ 2 @ 1 |_____________________| b+2,4,2,1,2 | | | | | | | | @ D+2 | --> h h m m m |_______|___|___|_____________________| b+2,4,2,1,D+2 | | | | | | | 4 | --> h h l h h m | 1,2 @ 1+4,2 @_______________________| 1,2,1+4,2,4 | | | | | | | D+4 | --> h h l h h L |_____|_______|_______________________| 1,2,1+4,2,D+4 ============================================================================== *Ling Xiaoyu* ::Special Conventions:: AOP - Art Of Phoenix ::Special Arts:: 1,2 hh * 1-2 Punches 2,1 hm * Jab-Turn Punch-(BK) 2,D/F+1 hm * Jab-Turn Punch 1,d+2 hm * Jab-Uppercut d+3 L * Sweep kick f+3 h * Left Roundhouse d/f+3 m * Boot Kick f,f+3 M * Hook Kick-(BK) d/b+4 L * Stomp Kick d/f+4 l * Toe Kick [u/f or u]+4 m * Leaping Hook Kick f,f+4 m * Leaping Front Kick FC,d/f+4,4 LL * Spinning Sweeps WS+4 m * Verticle Kick 3+4 - - Spinning Dodge d+(3+4) - - Spinning Dodge f+(3+4) M - Dive Roll f,f+(3+4) M * Overhead Flip d/b+3 m * Dark Leg b+(3+4) - - (BK) FC,3,2,1,4 LhhM * 4-hit String b+1 m * Left Knifehand Block b+2 m * Right Knifehand Block 1+4 - - High Combo Breaker d+1+4 - - Low Combo Breaker d/f+1 m * Turn Palm Strike D/F+1 m * Turn Palm Strike-(BK) d/b+1 m * Lunge Palm Strike u+1 m * Upper Palm Strike-(BK) U+1 m * Upper Palm Strike d+1 mml * Windmill Slaps D+1 mml * Windmill Slaps-(AOP) d/f+2 m * Knock-back Uppercut (WS)+2 m * Rising Uppercut-(BK) FC,D/F+2 m * Low Spin Punch-(BK) FC,d/f+2 m * Low Spin Punch = 1 m * 2nd Spin Punch f,f+(1+2) m * Upward Spin Strike = (1+2) m * Down Spin Strike f+(1+2) - - Cartwheel u+(1+2) m * Overhead Punches = ~3+4 - - Quick Recovery = 2,1 mm * Mid Hit-Palm Strike b+(1+2) - - Circle Evasion = 2 m * Hard strike = 1+2 ! * Phoenix Strike = *** - - All Other Moves Work While Turned Around [(BK)]: 1 m * Turn-Towards Punch 2 h * Reverse Slap-(BK) 3 h * Turn-Towards Kick d+3 l * Reverse Low Kick-(BK) D+3 l * Reverse Low Kick 4 M * Reverse Punt Kick 2,1,4 hhM * Reverse 3-hit String f+3+4 - - Roll Towards Enemy = ~3+4 m * Kangaroo Kick-(BK) f,f+3+4 M - Backflip f,f+3 l * Reverse Low Hop Kick 1+4 - - High Combo Breaker d+1+4 - - Low Combo Breaker 3+4 - - Spinning Dodge u+3+4 - - Spinning Dodge d+3+4 - - Spinning Dodge d+1+2 - - Crouch Turn-AOP Art Of Phoenix [AOP]: d - - Duck 1 m * Left Stomach Strike 2 m * Right Stomach Strike 3 L * Low kick 4 m * Mid Kick 4~b m * Mid Kick-(BK) 1+2 m * Two-Forearm Bash d+1+2 m * Super Forearm Bash f+(1+2) - - Rise-Turn Around f+(3+4) - - Forward Roll d/f+4,4 LL * Spinning Sweeps [u or u/b or u/f]+3,3 mh * Hop Kicks [u or u/b or u/f]+3,4 mm * Double Front Kicks [u or u/b or u/f],3 m * Turn Around Kick [u or u/b or u/f]#1,3 L * Hopping Low Kick [u or u/b or u/f],4 m * Hopping Side Kick u+4,4 mm * Cartwheel Hop Kicks U+4 m * Cartwheel Kick-(BK) 4~3 L * Fan Sweep 4~3,u L * Fan Sweep-Roll 4~3,d L * Fan Sweep-Roll ::Throws:: 1+3 f-throw * Rolling Body Break 2+4 f-throw * Quick Flip Takedown QCB+2 f-throw (%2%) * Arm Twist Takedown f+2~1 f-throw (%1+2%) * Run Over Back (BK) f,f+3+4 f-throw * Head Ride (BK) [1+3 or 2+4] f-throw * Reverse Grab [AOP] 1+3 f-throw (%1%) * Dodge Roll-Throw [AOP] 2+4 f-throw (%2%) * Dodge Roll-Throw [1+3 or 2+4] b-throw * Super Arm Takedown [1+3 or 2+4] rs-throw * Cartwheel Throw [1+3 or 2+4] ls-throw * Takedown Punishment ::Strings:: _______________________________ | | | | | | @ 2,4,4 @ 2,1+2,1 @ 4,2 | --> m h h L L m h m L m | u+4,1 |_______|_________|_____| u+4,1,2,4,4,2,1+2,1,4,2 | | | | | | @ 2,1+2,1 @ 3,4,4,4 @ 1 | --> m h h m m L L L m m |_______|_________|_________|___| u+4,1,2,1+2,1,3,4,4,4,1 ============================================================================== *Lei Wulong* ::Special Conventions:: PLD - Play Dead (on ground, face up, head towards opponent) SLD - Slide (on ground, face down, head towards opponent) FCD - Face Down (on ground, face down, head away from opponent) KND - Knockdown (on ground, face up, head away from opponent) CRS - Crane Stance TGS - Tiger Stance PNS - Panther Stance DRG - Dragon Stance DRS - Drunken Stance SNS - Snake Stance PHS - Phoenix Stance ::Special Arts:: 3,3 hL * Crecent-Low Kick-(BK) 3~4~u mmm * Tri-Crecent Kicks-(BK) = d M - KND 4~3 m * Flying Wheel Kick-FCD d/b+4~[u or d] L * Low Sweep-SNS d/b+4,4 Lh * Rave Spin Kicks d+3+4 - * PLD d+1+2 - * SLD 4~4,3 LL * Ankle Drop(s)-KND 4~4,3,3 LLm * Rolling Kicks b+1+2 m * Drunken Headbutt 1+2 h * Turning Punch-(BK) = ~1 h * Second Turn Punch-(BK) = ~2 m * Uppercut F+4,2,1,2 hmmm * 4-hit Rush Starter = 3 l * Low Kick = 4 m * Mid Kick = ~[u or d] - - CRS f,N,4,1,2,3 hmmh * Delayed Rush Combo = 4 m * Mid Kick = d+4 L * Low Knockdown Kick f,N,3 h * High Crecent = 4 m * Mid Kick = d+4 l * Low Knockdown Kick f,N,1,[D or U] m * 1-Rush-SNS f,N,1,2,[D or U] mm * 2-Rushes-DRG f,N,1,2,1,[D or U] mmm * 3-Rushes-PNS f,N,1,2,1,2,[D or U] mmmm * 4-Rushes-TGS f,N,1,2,1,2 mmmm * Rushing Punches = 3 l * Low Kick = 4 m * Mid Kick = D - * CRS [u/f or u/b]+2 M * Elbow Drop-PLD f,N,2,1,2,1 hmmm * Guard Melting Punches (if first hit is blocked) SS+[2+3 or 1+4] - - SNS f+3+4 - - DRS f+2+3 - - SNS b+1+4 - - PHS f+3+4 - - H/M Attack Counter [d or d/b]+[1+3 or 2+4]- - Low Attack Counter While Turned Around [(BK)]: 1 h * Backhand-(BK) d+1 l * Low Backhand-(BK) 2 m * Spinning Back Uppercut 4 m * Back Middle Kick d+4~[u or d] L * Low Sweep-SNS d+4,4 Lh * Rave Spin Kicks 3+4,3+4,3+4 MMM * Triple Backflips-(BK) [u/f or u/b]+2 M * Elbow Drop-PLD Snake Stance [SNS]: 1,1,1,1,1,1 hhhhh * Hopping Punches = ~f - - SNS 2~f m * Stabbing Punch-DRG 2,2~f mm * Stabbing Punches-DRG 2,2,2 mml * Stabbing Punches = ~f - - PNS 3 m * Falldown Kick-FCD 4 l * Low Jab Kick-SNS 1+3 - - DRG-Throw Attempt u (Player 1 Side) - * DRG d (Player 1 Side) - * PNS u (Player 2 Side) - * PNS d (Player 2 Side) - * DRG Dragon Stance [DRG]: 1 - - Spin-Throw Attempt 2 m * Uppercut = ~f - - TGS 1+2 lm * Double Arm Strike = ~f - - TGS 3,3 hL * Crecent-Low Kick-(BK) 4,1,2,3 hmmh * Delayed Rush Combo = 4 m * Mid Kick = d+4 L * Low Knockdown Kick u (Player 1 Side) - - TGS d (Player 1 Side) - - SNS u (Player 2 Side) - - SNS d (Player 2 Side) - - TGS Tiger Stance [TGS]: [1 or 2] m * Overhead Smash 4 L * Quick Low Sweep 3 h * High Crecent = 1,2,1,2 mmmm * Punch Rush = 3 l * Low Kick = 4 m * Mid Kick u (Player 1 Side) - - SNS d (Player 1 Side) - - DRG u (Player 2 Side) - - DRG d (Player 2 Side) - - SNS Panther Stance [PNS]: 1,2 lm * Double Low Punches 2 m * Rising Uppercut 2,1,2,1 hmmm * Guard Melting Punches (if first hit is blocked) 3 L * Sweep = ~b - - PHS 4,2,1,2 hmmm * 4-hit Rush Starter = 3 l * Low Kick = 4 m * Mid Kick d (Player 1 Side) - - CRS u (Player 1 Side) - - SNS d (Player 2 Side) - - SNS u (Player 2 Side) - - CRS Crane Stance [CRS]: 1 m * Melt Punch (BK) (if punch is blocked) 2 m * Backfist-(BK) (turns opponent around if hit connects) 4 L * Lunge Low Kick 3,4,2,3 mlmM * 4-hit Crane Attack d (Player 1 Side) - - SNS u (Player 1 Side) - - PNS d (Player 2 Side) - - PNS u (Player 2 Side) - - SNS Drunken Stance [DRS]: 1 m * Saki Punch 3+4 L * Double Low Kick-FCD N - - H/M Attack Counter (heh, it just happens somtimes) Phoenix Stance [PHS]: 3,3,3... mmm... * Hopping Sidekicks = 4 (at any time) {!} * Phoenix Kick 4 {!} * Phoenix Kick Play Dead [PLD]: 3,4 Lh * Rave Spin Kicks 4 m * Rising Middle Kick 3+4 m * Popup Kick D+1 - - SLD [f or b] 3,4 Lh * Roll-Rave Spin Kicks [f or b] 4 m * Roll-Rising Mid-Kick u - - Stand Slide [SLD]: 4~3 L * Super Cop Slide-PLD [3 or 4] L * Sweep 1 - - PLD [f or b] 3 L * Roll-Sweep [f or b] 4 m * Roll-Rising Mid-Kick u - - Stand Face Down [FCD]: 4~3 m * Flying Wheel Kick-FCD 3 L * Sweep 3~4 L * Sweep-PLD 3~4,4 Lh * Rave Spin Kicks 4 m * Rising Mid-Kick 1 - - KND [f or b] 3,4 Lh * Roll-Rave Spin Kicks [f or b] 4 m * Roll-Rising Mid-Kick u - - Stand Knockdown [KND]: 3 L * Sweep 4 m * Rising Middle Kick 3+4 m * Spring Up D+1 - - FCD [f or b] 3 L * Roll-Sweep [f or b] 4 m * Roll-Risind Mid-Kick ::Throws:: 1+3 f-throw * Jumping Bird 2+4 f-throw * Neck Break [DRG] 1 f-throw (%1%) * Drunken Throw = 1+2 link * Life Gain-DRS f,f+1+2 f-throw (%1+2%) * Side Trip Takedown u/f+1+2 f-throw (%1+2%) * Trip-Elbow [1+3 or 2+4] b-throw * Alley-Oop Back Punch [1+3 or 2+4] rs-throw * Punches-Crecent Kick [1+3 or 2+4] ls-throw * ??Dunno Yet??? ::Strings:: _______________________________ | | | | | | | @ 3+4,3+4 @ 1,1,2 | --> h h l M M M l l m | | |_________|_______| 1,2,1,3+4,3+4,3+4,1,1,2 | | | | | | | 1,2,1 @ 3+4 | | @ 4,4 | --> h h l M m m h m L h | | @ 2,1 @ 4,1 |_____| 1,2,1,3+4,2,1,4,1,4,4 | | | | | | | | | | @ 2,3 | --> h h l M m m h m m h |_______|_____|_____|_____|_____| 1,2,1,3+4,2,1,4,1,2,3 ============================================================================== *Nina Williams* ::Special Arts:: 1,2 hh * 1-2 Punches 2,3 hh * Punch-Kick 2,d+3 hL * Punch-Low Kick = 2 m * Uppercut = d+4 l * Low kick = 4 h * Highkick 2,4 hh * Double smash f+1+2 m * Delayed Blonde Bomb f,f+1+2 m * Blonde Bomb [d/f]1,2,4 [m]hhh * Triple smash d/f+1,2 mh * Upper, Straight b+1 h * Killing blade b+2,2 hh * Double Bitch Slaps [FC or d+]2,4 mm * Mid Punch-Front Kick [FC or d+]4,1 lh * Low Kick-Backhand Chop 3,4 hh * Left Kick-Roundhouse FC,3,N+4 Lh * Low Kick-Roundhouse d/f+3,4 mh * Mid Kick-Roundhouse [QCF or f,f]+4 M * Flip Kick [FC or d+]3,4 Ll * Double Low Kicks u/f+4,3,4 hLh * Hunting Kicks WS+1,4 lm * Rave Kick Attack [d/f+]1,2,1,2,f+1+2 [m]hhhhm * Rengeki Soushouha 1 [d/f+]1,2,f+1+2 [m]hhm * Rengeki Soushouha 2 [d/f+]1,2,u+3 [m]hhm * Neel Edge Attack 1 [d/f+]1,u+3 [m]hm * Neel Edge Attack 2 [d/f+]1,2,D,3,4 [m]hhlh * Jail Crash [d/f+]1,2,D,3,2 [m]hhlm * Cemetary Crash d/f+3,1,2 mhh * Flash String d/f+3,2,u+3 mhm * Edge String [d,d/b+3 or d/b+3+4] m * Divine Cannon d/b+4 L * Slicer d/b+4,3 Lm * Slicer-Divine Cannon 3,3,4 hLh * Spike String High Kick 3,3,2 hLm * Spike String-Uppercut 3,3,d+4 hLl * Spike String-Low Kick d/f+3,1,2,f+1+2 mhhm * Assault String [d/f+]1,2,1,4 [m]hhhl * Spark String 4,3,2 hLm * Fury String-Uppercut 4,3,d+4 hLl * Fury String-Low Kick 4,3,4 hLh * Fury String-Roundhouse d/f+3,2,1,4 mhhL * Fast Attack d/f+3,2,d+3 mhL * Fast Attack-Low Kick = 4 m * High Kick Finish = d+4 l * Low Kick Finish = 2 m * Uppercut Finish d/f+3,2,3 mhh * Fast Attack-Side Kick d/f+3,2,4 mhh * Fast Attack-Roundhouse d/f+3,3,3,3 mhhl * Rapid Kicks-Low Kick d/f+3,3,3,4 mhhh * Rapid Kicks-High Kick d/f+3[3,3]1,2,1+2 mh[hh]hm * Rapid Kicks-Palm Hit SS+1+2 m * Side Stepping Palm SS+1 m * Face Ploink SS+2 m * Evade-Uppercut SS+4 L * Evade-Spinning Sweep d+3+4 (downed opponent)L * Heel Smash [QCF or f,f]+3 m * Ball Kick FC,d/f+4 L * Sliding Sweep f,f+1 m * Turn Around Slap f,f+2 m * Face Poke QCF,d/b+2+3 ! * Stun Breath d/b+1+2 ! * Hunting Swan = u,u - - Swan Cancel ::Throws:: 1+3 f-throw * Arm Turn 2+4 f-throw * Lifting Toss = 1,2,1 link * Falling Elbow = 2,1,3 link * Arm Lock u/f+1+2 f-throw (%1+2%) * Neck Throw d/f,d/f+1 f-throw (%1+2%) * Embracing Elbow Smash RN,3 f-throw (%1%) * Bone Cutter = 3,1,4,2+4 link (%1%) * Knee Cross Lock = 1,3,2+4,3+4,1+2 link (%1+2%) * Rolling Tendon Lock QCT+1+2 f-throw (%2%) * Palm Grab = 3,4,3,1+2 link (%1%) * Arm Bar = 1,3,2,1 link * S.R.A.L. = 3,1,4,1+2,1+2 link (%1+2%) * Rear G-Tech Squeeze = 2,1,3,4,1+2 link (%1%) * Falling R.A.L. = 2,3,4,2,2 link (%2%) * Knee Bash-Neck Snap = 1,3+4,1,2,1+2 link (%1%) * Falling Neck Snap = 1,2,4,3,1+2+3 link (%1+2%) * Galtech Ground Stretch QCT+3+4 f-throw (%1%) * Crab Claw = 3+4,3,4,1+2 link (%1+2%) * Arm Bar = 3+4,4,2,1+2 link (%2%) * Achilles Tendon Lock = 3,1,4,2+4 link (%1%) * Knee Cross Lock = 1,3,2+4,3+4,1+2 link (%1+2%) * Rolling Tendon Lock QCB+1+4 f-throw * Shin Kick = 2,1,1+2,1+2+3 link (%2%) * Twisting Arm Lock = 1,2,4,3,1+2+3 link (%1+2%) * Galtech Ground Stretch = 1,3+4,1,2,1+2 link (%1%) * Falling Neck Snap = 1,3,2,1 link * S.R.A.L. = 3,1,4,1+2,1+2 link (%1+2%) * Rear G-Tech Squeeze = 2,1,3,4,1+2 link (%1%) * Falling R.A.L. [1+3 or 2+4] b-throw * 3-Limb Break [1+3 or 2+4] rs-throw * Coconut Crusher [1+3 or 2+4] ls-throw * Super Backbreaker ::Strings:: _________________________________ | | | | | | | | | | | | --> h h h h m l h h h m | | | | @ 2,4 | 1,2,1,2,3,3,2,1,2,4 | | | | | | | 1,2 | | | | | --> m h h h m l h h h m | | @ 3,3 @ 2,1 |_____| d/f+1,2,1,2,3,3,2,1,2,4 | | | | | | | | | | | | --> h h h h m l h h l m |_________| 1,2 | | @ 4,3 | 1,2,1,2,3,3,2,1,4,3 | | | | | | | | | | | | --> m h h h m l h h l m | | |_____|_____|_____| d/f+1,2,1,2,3,3,2,1,4,3 | | | | | | d/f+1,2 | | | | --> h h h h h L l m L m | | @ 4,3,4,2 @ 4,3 | 1,2,1,2,4,3,4,2,4,3 | | | | | | | | | | --> m h h h h L l m L m |_________|_____|_________|_______| d/f+1,2,1,2,4,3,4,2,4,3 ============================================================================== *Eddy Gordo* ::Special Conventions:: RW - Rewinder HSP - Handstand Position OBP - On Back Position ::Special Arts:: 1,2 hh * 1-2 Punches F+2,1,4 hhm * Jab-Cross-Kick d/f+[1 or 2] m * Stun Elbow b+3 m * Knee d/f+3 l * Reaching Kick-HSP d/f+4 l * Shin Kick d/b+4.4.4...(infinite) h * Barbed Wire =~B - - HSP f,f+3+4 M * Jumping Overhead Kick f,f+4 - - Jumping Backflip = 3 l * Super Shin Kick = 4 h * Super Face Kick u/f+3+4 m * Double Foot Face Kick = B - * OBP u/f+4 m * Jumping Roundkick 4~3 m * Sattelite Moon = 3 L * Ground Slide Kick-OBP = ~B - - HSP = 4 m * Bazooka Kick 3~4 Ll * Flare-OBP = ~B - - HSP = ~4,4 LL * Ground Kicks d/f+3+4 m * Cartwheel Pop-Up Kick f+3 m * Front Roll Kick-HSP f+4 m * Monkey Trick = 3~4 Ll * Flare-OBP = ~B - - HSP = ~4,4 LL * Ground Kicks f,f+3 m * Lunging Front Kick = ~B - - HSP b+4 h * Arching Crecent Kick = 3,3 LM * Low Sweeps = ~B - - HSP = 3,#1,4,3,#1,4,3... * * Infinite Kicks = 4,3+4 MM * Flip Over String d+1+2 h * Crying Needle = 1+2 m * Screaming Needle WS+4 m * Outside Crecent Kick WS+3+4 M - Flip Pounce 3+4 M * Front Back-Handspring = ~B - - HSP d/b+3 L * Low Sweeping Kick = ~3 M * Low Sweep Follow-Up = ~B - - HSP = #1,4,3,#1,4,3... * * Infinite Kicks SS - - Rewinder [RW] 1+2 - - Rewinder [RW] f+1+2 - - OBP Handstand Position [HSP]: F - - Walk Forwards u~N - - Handstand Dodge 1 d~N - - Handstand Dodge 2 d - - Low Bend Crouch d+3+4 m * Super Roo Kick-HSP = ? ? ? ? * * ? OBP ? 3 L * Split Kick-OBP 4 m * Helicopter-HSP d+[3 or 4] M * Foot To The Head =~B - - HSP 1 m * Left Roll Out Punch = ~3,3 LM * Ground Sweeps = ~3,4,1+2 LLm * Low Kicks-Needle = ~3,4,4,4 LLLL * Ground Fury Attack 2 m * Right Roll Out Punch = ~4,3 LL * Low Sweep-Spin Sweep = ~B - - HSP On Back Position [OBP]: B - - HSP 3~4 M * Flip Up Kick 4~3 Ll * Whirlwind Flare-HSP 4,3+4 mM * Mid Kick-Handspring ? 3+4 ? * ? Handspring ? 1+2,1+2 mm * Rising Needle 3,4 mm * Mid Kick-Jumping Kick Rewinder [RW]: 2 m * Downward Super Strike 1+2,3 hm * Backhand-Pop-Up Kick 1+2,#1,3 * * 2 Slaps-Mid Kick-HSP 3 m * Ground Slide Kick-OBP = ~B - - HSP 4 L * 1 Handed Sweep = 4 L * 1 Handed Finish Sweep = 3+4 M * Back Handspring ? 4~3 ? * ? I have no Idea ? 3+4,3+4,3+4 mMM * Triple Flip Action u+3 M * Skull Kick = 3 m * Pop-Up Kick = u+4 m * Forward Roundhouse = 3+4 l * Kick-Out = d+3 L * 1 Handed Sweep ::Throws:: 1+3 f-throw * Handstand Leg Toss 2+4 f-throw * 180 Degree Spin Toss HCT+1+2 f-throw (%1+2%) * Spinning Hip Toss [1+3 or 2+4] b-throw * Overhead Monkey Flip [1+3 or 2+4] rs-throw * Spinning Neck Kick [1+3 or 2+4] ls-throw * Side Pop Flip ::Strings:: 4~3,4,2,4,2,4,4,3+4,3+4,3+4 4~3,4,2,4,4,3+4,3+4,4,3+4 4~3,4,2,4,3,4,4,4 4~3,4,2,4,3,3 4~3,4,2,4,3,4,1+2,1+2 4~3,4,2,4,3,b+4,3,4,3+4 I need to confirm all of these!!! I'll make a grid when I know they work. -Ben (Damn I am still lagging =(...) ============================================================================== ************************* *TIME RELEASE CHARACTERS* ************************* ============================================================================== *Kuma/Panda* ::Special Arts:: f,f+2 M * Master's Uppercut u/f+3+4 M * Panda Crush = 1,2,1,2 llll * Bloody Claws WS+1,2 mm * Uppercut-Terrible Claw 2,1,2 hmm * Punch-Elbow-Uppercut b,d/b,d,d/f+2 m * Megaton Claw RN+3 m * Lunging Side Kick d/f+1,2,1,2 mmmm * Uppercut Rush D/F+1,2 mm * Bear Rush = 1 m * Uppercut Finish = F+1 h * High Finish = D+1 L * Low Finish f,f+1+2 h * Bear Scissors 1+2,1+2 Mm * Knuckle, Uppercut WS+1+2,1+2 mM * Uppercut, Knuckle D+3+4 - * Sit Down = 1,2,1,2 llll * Bloody Claws 1,1,1 hhm * Punch Combo f+1,1,1 mMM * Heaven Cannon Combo FC,D+1,1,1,2,1 LLmmL * Low Rush Combo FC,D/F+1,2,1,2 mmmh * Wild Swing 1+3+4 - - Dancing Taunt ? - - Turning Taunt b+1+2 ! * Terrible Claws = 360f M * Rolling Bear (360f means do a complete circle on the joystick going towards enemy) b,b+2+3+4 ! * Bear Gas ::Throws:: 1+3 f-throw * Rabid Bear 2+4 f-throw * Double Backbreaker f,f+1+4 f-throw * Stoneheas HCB,f+1+2 f-throw * Circus Roll [1+3 or 2+4] b-throw * Mauling Bear [1+3 or 2+4] ls-throw * Swinging Punishment [1+3 or 2+4] rs-throw * Big Bear Drop ::Strings:: ============================================================================== *Julia Chang* ::Special Arts:: 1~1,1 * * Catapult Attack 1~2 * * Punch-Deathpunch = 1 * * Heaven Cannon = 3 * * Low Kick Finish = 4 * * High Kick Finish 1+2 * * Double Strike [WS+2 or 3~2] * * Slice Uppercut = 2 * * Elbow = 1,1 * * Catapult Attack = 1,4,3 * * Clb Fist-Sweep-Bow Leg = 4 * * Sweep = N+4 * * Highkick = d+4 * * Fankick = 1 * * Uppercut [RN or FC,d/f]+1,2 * * Dashing Punch-Elbow FC,d/f+2 * * Dashing Elbow d/f+2 * * Death Push = 3 * * Lowkick = 4 * * High Kick d/f+2,1 * * Death Push-Uppercut (you can add a 1 on before the d/f+2... you must execute it fast) 2~b * * Punch-Spin Behind F+1~2 * * Palm Attack 1+4,3 * * Club Fist-Sweep-Bowleg d+4 * * Spinsweep = 1 * * Uppercut = 4 * * Sweep 3+4 * * Sidestep Spin 3+4,4,4 * * Spin-Highkick-Legsweep = 4 * * High Kick = d+4 * * Low Kick = 1 * * Uppercut u/f+3+4 * * Earthquake Stomp d/b+[1+3 or 2+4] - - Low Attack Halt f+1+4 ! * Heaven Cannon ::Throws:: 1+3 f-throw * Death Valley Bomb 2+4 f-throw * Fisherman Suplex d,D/F+1+3 f-throw * Front Suplex d/b,d/b+1+2 f-throw * Cyclone Suplex d/f+1+2 f-throw * Armlock Suplex QCB,F+1+2 f-throw * Triple Threat [1+3 or 2+4] b-throw * Spinning Air Neckbreak [1+3 or 2+4] ls-throw * Running Bulldog [1+3 or 2+4] rs-throw * Super Frankensteiner ::Strings:: (being worked on) ============================================================================== *Gun Jack* ::Special Arts:: 1,1,1 * * Hammer Combo 2,1,2 * * Punch-Elbow-Uppercut 1+2,1+2 * * Hammer-Double Uppercut WS+1 * * Violent Uppercut WS+1+2,1+2 * * Double Uppercut-Hammer f,f+1+2 * * Scissors = 1+2 * * Low Scissors = d/f+2] * * Mega Ton Punch FC,1+2 * * Palm Lift FC,d/f+1+2 * * Low Scissors FC,d/f+1,2,1,1 * * Wild Swing-Backfist FC,d/f+2 * * Short Hammer Rush = D+1 * * Low Strike = D/F+1 * * Mid Strike = F+1 * * High Strike FC,d/f+2,1,2 * * Hammer Rush 1 FC,d/f+1,2 * * Hammer Rush 2 = D+1 * * Low Strike = D/F+1 * * Mid Strike = F+1 * * High Strike FC+1,1,1,2 * * Hammer Rush 3 = D+1 * * Low Strike = D/F+1 * * Mid Strike = F+1 * * High Strike FC+1~2 * * Megaton Strike D/F+2,1,2 * * Uppercut Rush 1 = D+1 * * Low Strike = D/F+1 * * Mid Strike = F+1 * * High Strike D/F+1,2,1,2 * * Uppercut Rush 2 d+1+2 * * Bravo Knuckle b,d/b,d,D/F+1 * * Megaton Sweep b,d/b,d,D/F+2 * * Megaton Knuckle d/f+1,2,1,2 * * Uppercut Rush d/f+2+3 * * Downward Palm Strike d+4 * * Earthquake Kick d/b+1,1,1,1,1,2 * * Super Machine Attack D/B+3,4,3,4,3,4 * * Cossack Kicks u/f+3+4 * * Hip Press f+3+4 * * Head Slide d+3+4 * * Sit Down 3+4 * * Hop Forward-Hip Press [B or F] * * Roll Back or Forward [1,2,1,2 or 2,1,2,1] * * Sitting Punches f+4~1 * * Dark Cutter 3+4 ! * Dive Bomber = 3+4,3+4 ! * Extended Dive Bomber 360x3 ! (after 3) * Gigaton Punch ::Throws:: 1+3 f-throw (%1%) * Body Slam 2+4 f-throw (%2%) * Gorilla Press = u/f+1+2 link * Punishment Drop = b,d/b,d,D/F+2 link * Gigaton Punishment QCB+2 f-throw * Backbreaker QCF+1 f-throw * Pyramid Driver d/b,f+1+2 f-throw * Piledriver d/b+2+3 f-throw * Face In The Dirt f,F+2+3 f-throw * Jaw Breaker d/f+2+4 f-throw * Catapult d/f,d/f+2+4 f-throw * Modified Catapult [1+3 or 2+4] b-throw * Death Shot [1+3 or 2+4] ls-throw * Flipping Choke Slam [1+3 or 2+4] rs-throw * ????? ::Strings:: Working on it... ============================================================================== *Brian Fury* ::Special Arts:: 3,2,1,4 * * Gatling Combo 1,2,1,2 * * 4-Punch Combo 1,2,1,4 * * 3-Punch-Low Kick f+1+2 * * Spinning Elbow SS+2 * * Right Punch SS+1 * * Left Punch f,f+2 * * Straight Punch f,f+3 * * Running Spin Kick b+2,1,2 * * 3 Spinning Punches b+2,1,4 * * 2 Punches-Spinkick d/f+4 * * Spinkick QCF+1 * * Uppercut QCF+2 * * Gutpunch QCF+3 * * Knee B+4 * * Knee ::Throws:: 1+3 f-throw * ??? 2+4 f-throw * ??? [1+3 or 2+4] b-throw * ??? [1+3 or 2+4] ls-throw * ??? [1+3 or 2+4] rs-throw * ??? ::Strings:: ??? ============================================================================== *Heihachi* ::Special Arts:: 1,1,2 * * Shining Fists 1,2,2 * * 2 Punches-Backfist f+1,b+2,f+1 * * Punch-Gut Punch-TGF 1+2 * * Chi Palm 1,2,1+2 * * 2 Punches-Chi Palm d/f+1+2 * * Twin Pistons QCF+2 * * Deathfist WS+1 * * Tile Splitter d+1,2 * * Splitter-Deathfist f,f+2 * * Demon Godfist (DGF) f,N,d,d/f+1 * * Thunder Godfist (TGF) f,N,d,d/f+2 * * Wind Godfist (WGF) f,N,d,d/f+3,N * * Slice Kick f,N,d,D/F+3 * * Low Slice Kick f,N,d,d/f+4 * * Hell Sweep = 4,N+4,4 * * Second Sweep-Axe Kick = 4,4,N+4,4 * * Double Sweep-Axe Kick f,f+3 * * Left Axe Kick f,f,F+3 * * Sky Foot Slice u/f+3,4 * * Screw Blade Leg Attack U/F+2+4 * * Corpse Splitter f+4 * * Right Axe Kick u/f+4,4 * * Aerial Kick-Low Sweep WS+4,4 * * Double Axe Kick 4~3 * * Flipkick d+4 * * Demon Stomp b,b,N+3+4 * * Shadow Foot Sidestep d+1+4 ! * Demon Tile Splitter ::Throws:: 1+3 f-throw (%1%) * Neck Breaker 2+4 f-throw (%2%) * Powerbomb f,f+1+2 f-throw * Headbutt [1+3 or 2+4] b-throw * Knee Backbreaker [1+3 or 2+4] ls-throw * ??? [1+3 or 2+4] rs-throw * ??? ::Strings:: ??? ============================================================================== *Ogre 2* ::Special Arts:: f+1+4 * * Black Shoulder 1,1,2 * * Shining Fists 1,2,2 * * 2 Punches-Backfist 4~3 * * Flipkick FC,D/F+2 * * Cold Blade f,f+2 * * Arm Squeeze WS+3,3,D+3,3,3,3.. * * Infinite Kick Combo = [D or F or U] * * Alternating Kick D+1+2 ! * Ground Fire SS+1+2 ! * Air Fire b+2 ! ! Kunai Stab f,f,N+2 ! ! Kunai Advance ::Throws:: 1+3 f-throw (%1%) * Rabid Bear 2+4 f-throw (%2%) * Bear Hug d/f,d/f+2+4 f-throw * Waning Moon [1+3 or 2+4] b-throw * Chew Toy [1+3 or 2+4] ls-throw * Multi-Slam [1+3 or 2+4] rs-throw * Big Bear Drop ::Strings:: ??? ============================================================================== ********* *CREDITS* ********* Here we have all the people who put alot of time into developing this list. Without all these people, I wouldn't know most of the stuff, nor have people to test out stuff on. Don't steal my stuff! (Hint... magazines! *AHEM* EGM!) ::Author:: tragic (Ben Cureton) [tragic@toxic.net] ::Major Contributor:: slikatel (Robert Brassfield) ::The Original Tekken 3 Moves List Team (aka #tekken3):: Sleet (Top Secret) Head Proofreader #1 (Slacker!) Dee (Dee Zheng) Head Proofreader #2 (Whoop! =)...) J-Mann (Jason Goble) Major Proofreading/Discussion MG_ (Travis McPherson) Proofreading MNiC (Joey Gray) Junk not worth mentioning... JetLi (Dan Wilson) Ascii Art Ideas Roushi (Randy Hailer) S.O.S. (S.ave O.ur S.umo) Activist PPhoenix (Dan Benedict) Nothing Yet... (where is he?) WLSociety (Steve Sronce) Testing (and having Kuma first) Draxxon (Tom Romanotto) Asking Me Questions (hehe) Catlord (Hans Poorvin) Proofreading/Confirmations Surfbard (David Bard) Confirmations Ploof (Dennis Martinez) I don't remember... but he rocks! Uncauzi(Sean Ashanti) For having a bigger ego than Ben! =) Gouken (Eric Williams) I dunno... he's cool beamer (Bruce M Williams) I dunno... but beamer rules! wAngel (Gary Roberts) Fucking Credit Monger Mort (Mort Icide) Proofreading/Discussion banshee (Rob Howlett) Discussion Wind-X (Justin Peirce) Discussion Rooster (Paul Shaw) Opposition/Discussion Kaz (Roosevelt Lee) Opposition/Discussion KhemiKal (Art Brandon Jr.) Being Goofy Uberkuma (Steve Jackson) Uhm... I dunno... tecnobrat (Chris Hunt) Discussion BigWang (Dan Schuster) Shipping KT out to me secretly... gordo (Peter Tsang) Discussion Enkindu (Dwayne Schultz) Discussion SekTrax (Robert Glen) Corrections Brady (Brady Prigge) Secondary Arguer Sirius (Chad Comer) Nothing Really UrO (J.J. Sevilla) Discussion/Competition KiranaTi (Elisa Schuster) #StarWars! Babe (woah wrong channel) Prizim (Josh Welter) It's a MOVELIST damnnit!!! FuSchnick (Arne Michaelsen) Heh... #Tekken3 Regular... ::General:: Dan Mueller Moves/Tactics/Ideas Galen Komatsu (gkomatsu@hawaii.edu) Awesome Layout -MG- Helping Totally Rework Lei William Knight Working w/ Tekken3 Community Mario Xavier Great TK3 Site and Nina FAQ Brian Fan Corrections By E-Mail ::Opposition (Mostly Wonderpark in Milpitas):: Matt Wonderpark Asskicker Yoshi/Paul Spencer Ray Wonderpark Buttkicker King/Paul Shafi Mohamed Sorry Wonderpark Paul ONLY Player Mario Wonderpark Jin/Yoshi Player Ron Wonderpark King Player Tam Daotien Wonderpark Jin Player Thomas Wonderpark Jin Player Thomas Winderpark King/Nina Player Jose Wonderpark King/Lei Player mks Wonderpark Nina Player/Tactics Steve Wonderpark Ling Player Lam Wonderpark Player Ray Wonderpark Hwoarang Player Sal Wonderpark Eddy Player Cuong Ong Wonderpark Player (Cool Name TOO!) ::Namco(R):: Everyone... They kick ass! Nobody makes a game quite like NAMCO!!! Jerry Momoda I dunno... he is cool though. Craig Ward Same as above... Craig rules! Dave Winstead I'm just name droppin' now... haha. Jennifer Fitzsimmons Haha... Cool NAMCO dudette! Yuri Saito He is the funniest dude ever... Mike Madden Hi Mike! Geoff Erickson Hi Geoff! *Note*: I really don't have any reason to thank these NAMCO people... I just know them so I thought I'd say HI! They didn't give me any info, any codes, any moves, any money... I just like them all. Hi PEOPLE!!!